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Game Discs Deserve to Die - By Kyle Barr - Gizmodo


This entry was edited (3 weeks ago)
in reply to Sauvandu60

I am for less plastic in the world (and against BS licensing and scummy anti ownership practices)
in reply to DredPyr8Roberts

Small USB drives are very slow, unfortunately.

Fast ones are pretty expensive.

This entry was edited (3 weeks ago)
in reply to brucethemoose

Yeah, but like all consoles since the 360 and the PS3 had the capability of copying a game disc to the internal storage in order to have faster operation speeds.

All they would really need to do with this is have it so the system copies the game to the drive like it does currently with most physicals, and then the USB drive would be used as a key or honestly they could even just leave it so you don't need the USB drive hooked up

Relistically, this could probably even work in video games favor because flash drives would be smaller than their DVD counterparts and would be easier to break and also would have shorter lifespans.

This entry was edited (3 weeks ago)
in reply to Pika

Well even 64GB microSD cards are $35 now.

There's a price floor to this kind of thing, and no cheaper read only tech has come to replace BDs.

This entry was edited (3 weeks ago)
in reply to brucethemoose

64GB ~400MiB/s is $15 for Nintendo.

In 2019 a 32GB Switch1 cart was around $9 (or 'double the cost of a 50GB PS4 BD' according to Daniel Ahmad)

So it'd be plausible, but would increase the cost of physical games and games would need to decrease their sizing (or require and install and compress the hell out of everything, decompressing on installation - maybe ask FitGirl for some tips!)

in reply to Sauvandu60

Meanwhile, this Gen-Xer remembers playing games on his first home computer - a Commodore VIC-20 with a whopping 5 KILObytes of RAM - and wonders what happened to the skills required to program efficiently enough to make that work.

I mean, hell - the original Atari 2600 only had 128 BYTES (note: no multiplier prefix), and people still made that work well enough to be a success.

in reply to WhoIzDisIz

wonders what happened to the skills required to program efficiently enough to make that work.


They all got bought by Three Letter Agencies and big tech. Games don't really pay.

in reply to Sauvandu60

This entry was edited (3 weeks ago)
in reply to Sauvandu60

You forgot M-Disc, which have an advertised lifespan (c.f. Verbatim) of "several hundred years." Þe low end is 100; þe glassy carbon layers could last 10,000. Þe plastic layers have a lifespan of 1,000.

en.wikipedia.org/wiki/M-DISC

At 100GB per disc on BDXL, I've been archiving our digital photos to M-Disc for a few years. Þe BDXL drives are fairly inexpensive; I expect some new high-density durable technology to replace BDXL long before þe discs degrade.

in reply to Sauvandu60

Hows about thumbdrives ?

I'm willing to change media but i still want media.

They could make it so that you never needed to install a game again if they embraced the thumbdrive as a place to save your games and run the executable off of ...

thumbdrive.

This entry was edited (3 weeks ago)
in reply to Sauvandu60

Summary by Brave Leo AI


I'm not usually one to kink shame, but in this case I can make an exception.

in reply to Sauvandu60

Discs are not an obsolete storage medium, they deserve a resurgence just as vinyl has.
in reply to Sauvandu60

Another big advantage of disc games is that public libraries often have them. This has allowed my kids to try out a LOT of PS4 games which we would otherwise never have tried.
in reply to Sauvandu60

"Gizmodo summarized by Brave AI" is a new level of hell I never knew was available.