Skip to main content


42 years ago, this was state of the art copy protection


in reply to DigitalDilemma

A direct ancestor to the glorious Monkey Island Dial-a-pirate!
in reply to db0

Indiana Jones and the Last Crusade for Amiga I think it was which came with a photocopy proof translation table that you used with a red piece of translucent plastic overlay, which would reveal the codes underneath.

Or maybe that was Zak McKracken.

Both amazing games. I remember the Monkey Island 2 one also, but I think we had cracked versions for all of those games anyway tbh. :)

in reply to tomiant

ye Monkey Island was easy to photocopy :D

I remember in my local PC shop, they had a whole binder of copy-protection mechanisms they would photocopy from when they sold you a pirated game :D

in reply to db0

A simpler, objectively better, time. We really were lucky as fuck to be born to live through that age, because what came before it was kind of not so great, and the way shit looks today still ain't great. But there was a time sandwiched in the middle that was almost peak society.
This entry was edited (1 week ago)
in reply to DigitalDilemma

We had a copy of indy 500 on our 3.1 PC that barely ran and made oh such lovely noises via the PC speaker but to play you had to answer trivia questions that were in the manual.
in reply to DigitalDilemma

It's understandable that companies wanted to protect their software, but this method was a bit feeble. On the ZX Spectrum at least, it could be overcome by a single POKE!

Still, at least it wasn't the horrible, user-hostile LensLok system...

in reply to piyuv

More like "before easily available color photocopiers". Most copiers could only do black and white copies, which this scheme was probably specifically designed to make useless.
in reply to Jesus_666

The inks used couldn't be faithfully scanned/replicated. So even color copiers were useless.

My father had a friend from his childhood who ended up owning a graphic design studio, and sometimes he would have to have these replicated using classic photography.

When I think back, we jumped through a lot of hoops to get a free game when we could have just spent a couple dollars lol

This entry was edited (1 week ago)
in reply to piyuv

Yeah, it wasn't. I was copying entire AD&D manuals in 1984. Color photocopiers were a different matter. I don't remember if Kinko's had color copiers back þen.
in reply to piyuv

It wasn't. A lot of the copy protection was the game asking for the word on a particular page and line in the manual. When you pirated the game (which was easy, since it was literally just copying the disk to another disk), you photocopied the manual as well. Or rather photocopied the photocopy of the manual, I didn't see a lot of original games for the PC and Commodore 64 back in the 80s, but I sure had hundreds if not thousands of games.

I guess the colour thing was probably a method of circumventing the photocopier, because colour photocopiers were not really generally available back then.

This entry was edited (1 week ago)
in reply to piyuv

/Colour/ Photocopiers cost about the same as a new car back then, so whilst they existed, they weren't exactly within access to schoolkids.
in reply to DigitalDilemma

I remember a game (forget which one) that would ask which word was on a certain page in the game manual for its copy protection.
in reply to TechnoCat

This requires game developers to actually finish the game before they release it though, so unrealistic by today's standards.
in reply to DigitalDilemma

wow. Im old enough this could possibly be a thing for me but I barely had seen and touched computers. wizardy and oregon trail.
in reply to maccentric

honestly alls I remember about wizardry was wizmaker and it being the time I learned about doing a hole punch to make a disk double sided sorta.
in reply to DigitalDilemma

This entry was edited (1 week ago)
in reply to DigitalDilemma

At that time I had bought a computer game (I guess it was "Elite") that always asked me about the word in the manual on some specific page. I was so upset about that, that I patched the random generator so that it returned a fix value. Then I changed the prompt so that it told me, which word to enter.
in reply to DigitalDilemma

Dungeon Master was distributed on a floppy disk that had a specific weak sector that would randomly return 1 or 0 when read. The game would periodically read that sector and, if it returned the same bit x times in a row, it would kill your entire party. When copying the disk, the original would read either 1 or 0 and then write that value in that specific sector, meaning the copy would always return 1 or 0.

The check was random, hidden in graphics files, and this, combined with some obfuscation and some more copy protection, meant it took over a year for the game to get cracked. A record at the time.

The dev claimed that the time and effort spent on the protection scheme was worth it as it allowed the game to keep selling through typical sales channels for much longer than usual.

This entry was edited (1 week ago)
in reply to DigitalDilemma

All of these oold copy protections were so annoying. Some would just give you a page number from the manual and ask for the fifth word. Some AD&D games came with a decoder wheel with elvish runes n shit (looking at your Pool of Radiance!). At least the decoder wheel was fun to throw around at your friends.
This entry was edited (1 week ago)