After generating intermediate values of the 64-bit FNV-1a hash algorithm for a side project, I noticed that the lowest 3 bytes created a tiling pattern with a gradient from bluish green to reddish orange as y increases. This does not occur for the deprecated FNV-1.
Each pixel color is represented by:
{ (xor(y, x) * 1099511628211) % 2^24 | x ā [0, 256), y ā [0, 2^24) }

jwz
in reply to Joseph Crail • • •- YouTube
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