I have a naive question about #blender. Am I right that there is no way to export shaders defined in Blender? So if you use Blender to make, say, a model with custom shading for use in a video game, you need to reimplement your shader in your game's code?
Same question for geometry nodes: I don't think you can export a procedural generation algorithm defined using geometry nodes into a form that's usable outside of Blender?
If so, what's the workflow like for artists in game/animation studios? Do they just not make shaders in Blender? Do they make them, but the devs reimplement them afterwards?
I'm at a point where I have a decent idea how games work "algorithmically", but I am not clear what the workflows for developing them look like in practice
