Been playin around with #ComfyUI and #SDXL models for a few months now, what a fun tool. Lately I've been rather obsessed with using it to creating some ""paintings"" that I have floating around in my head. I learned most of the technique from a fella on YouTube called Rob Adams, with a bit of side reading to figure out what some of the things were I needed to play with to get what I want from his method.
I start with a basic two-tone mask that I crudely draw to give the model a main direction for the things I describe, then add a noise layer on top of it. From there it moves on to the first pass which takes an overly (#ollama) complicated series of concatenated input prompts a
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Been playin around with #ComfyUI and #SDXL models for a few months now, what a fun tool. Lately I've been rather obsessed with using it to creating some ""paintings"" that I have floating around in my head. I learned most of the technique from a fella on YouTube called Rob Adams, with a bit of side reading to figure out what some of the things were I needed to play with to get what I want from his method.
I start with a basic two-tone mask that I crudely draw to give the model a main direction for the things I describe, then add a noise layer on top of it. From there it moves on to the first pass which takes an overly (#ollama) complicated series of concatenated input prompts and gives me a very rough (1024²) idea of where I'm headed. Then I crop a 16:9 section from that and scale it up a bit; this is also where the most of the color tweaking is done. Once I'm happy with this ""starting point"", I pass it on to another run through a different set of models to get my final image. Once I adjust the lighting on that one, it get's upscaled again for use as merely a wallpaper, maybe I'll print em out one day ...maybe.
Finally, today I've gotten my image composition layout to work the way I want, so I figure I'd share a few samples (1/4 scale).