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My erosion filter is out! Video, blog post, and shader source.

It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks.

Explainer video:
youtube.com/watch?v=r4V21_uUK8…

Companion blog post:
blog.runevision.com/2026/03/fa…

#ProcGen #vfx #GameDev