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Such a #game would not only feel different: thematically, in the core loop, spiritually, but could also teach us something, change how we see the world around us and how we think about our daily lives.
Think about #outerWilds loop mechanic: at some point you just know where to go to solve a problem easier, without so much struggle, without forcing it.
This is the part that usually gets montage-d in all the movies where the protagonist "learns the way of the wild" etc.
But let's not gloss over it this time, let's make it #gamedesign , #gamemechanic , where the #game >is< about that.
You slowly carve a niche for yourself.
It's a #game of understanding, it's a game of a #sustainable #solarpunk #degrowth , where you shed the parts which are not useful in the new environment.
Survival game where you learn to be a part of an ecosystem and slowly abandon your unsustainable "tech tree" replacing it with sustainable, local solutions.
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A lot of games are trying to replicate very expansionist core loops, be it Minecraft's, Factorio's and so on, which see the player as a force acting on the environment / ecosystem, not working together with it.
Why not change it?
#game #gameidea #degrowth
Apparently, such a bizarre game exists in #Steam. And it has a "Very Positive" overall response.
Someone commented "10 out of 10. I had sex with hitler".
https://store.steampowered.com/app/2298590/SEX_with_HITLER_WW2/