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Items tagged with: Wayland
that is a good question.
- I think #Wayland should have such #Accessibility built-in.
- That being said #Xorg / #X11 is deprecated and more and more modern hardware won't be supoorted *at all.
- Sadly, accessibility isn't mandated per law - but it should be!
I'll focus on @OS1337:
- If anyone can point me to some affordable #ScreenReader to test against or is able/willing to test it I'll gladly work towards improving accessibility, as a 80x25 terminal / MDA screen should be accessible af.
“For those wanting to build a Wayland-only Linux desktop experience without carrying any aging X11 baggage, GNOME 47 will be able to optionally offer Wayland-only support without carrying X11/X.Org support.”
https://www.phoronix.com/news/GNOME-MRs-Without-X11
How cool… does this mean there’s now a fully functional screen reader for Wayland-only GNOME or should we tell people who rely on screen readers to just suck it up?
#GNOME #GNOME47 #Wayland #Orca #accessibility #a11y #linux #OpenSource
GNOME 47 Can Now Be Built With X11 Support Disabled
Last week the GNOME 47 development code saw Wayland DRM lease protocol support for enhancing VR headset handling and separately was also accent color support for GNOME Shellwww.phoronix.com
The #COSMIC desktop environment, powered by the gay agenda.
The panel/dock run applets as separate processes that create a #Wayland window for the panel to display. So with a native Linux game like Celeste, that works with `SDL_VIDEODRIVER=wayland`, it's possible to run in a panel applet.
It "works" if you can play with a lot of the window cut off. I wonder if Gamescope could be used to do funny tricks with scaling (why not add a third Wayland compositor to the stack).