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Items tagged with: Wayland


shouldn't #Orca just work as part of the #Wayland-running #Gnome session?

If not, then the Orca devs need to push for Gnome to help make it work...


that is a good question.

  • I think #Wayland should have such #Accessibility built-in.
  • That being said #Xorg / #X11 is deprecated and more and more modern hardware won't be supoorted *at all.
  • Sadly, accessibility isn't mandated per law - but it should be!

I'll focus on @OS1337:

  • If anyone can point me to some affordable #ScreenReader to test against or is able/willing to test it I'll gladly work towards improving accessibility, as a 80x25 terminal / MDA screen should be accessible af.


“For those wanting to build a Wayland-only Linux desktop experience without carrying any aging X11 baggage, GNOME 47 will be able to optionally offer Wayland-only support without carrying X11/X.Org support.”

https://www.phoronix.com/news/GNOME-MRs-Without-X11

How cool… does this mean there’s now a fully functional screen reader for Wayland-only GNOME or should we tell people who rely on screen readers to just suck it up?

https://ar.al/2024/06/23/fedora-has-been-shipping-with-a-broken-screen-reader-for-nine-years-but-the-real-problem-is-me/

#GNOME #GNOME47 #Wayland #Orca #accessibility #a11y #linux #OpenSource


The #COSMIC desktop environment, powered by the gay agenda.

The panel/dock run applets as separate processes that create a #Wayland window for the panel to display. So with a native Linux game like Celeste, that works with `SDL_VIDEODRIVER=wayland`, it's possible to run in a panel applet.

It "works" if you can play with a lot of the window cut off. I wonder if Gamescope could be used to do funny tricks with scaling (why not add a third Wayland compositor to the stack).