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Another sexy Aidan Gold #interview #quote:

> For me, what is vastly more important than amateur vs. professional is an open mind and a willingness to engage with the ideas of the project. I prefer working over a longer period of time to develop a project with people who are also passionate about the ideas than a few brief rehearsals with some professional group that also plays a billion other things.

Follow-ups welcome!
Be a music game interviewer (or interviewee) with G4M! :)


A quote from the latest #wiki-#interview with #composer Aidan Gold:

> I think that communication is a central goal of my work, and I wouldn’t consider a piece successful unless it is able to be perceptually understood within some framework

(in the context of #experimentalMusic / #avantgarde - hot-takish maybe? ;) )

Our interviews get follow-up questions from anyone willing to ask, consider adding yours! (on any topic)


from the "known Fediverse" @KJQuiggz is mentioned in this #interview :)

some video-game threads are a rare addition (in the context of our #wiki)


I’m gradually adding more #linuxaudio #artist and #developer #interview #quote (s) to the Linux Audio Interviews Quote Library whenever I find a spare minute or two. 😅

There are currently five new quotes under review, with more to follow.

New addition today:
Alexander Chalikiopoulos from Wasted Audio

Cc @dreamer


Another #linuxaudio #developer #quote is up at linuxaudio.dev/how-to-help/lin….

“We love the Linux development environment and were surprised by how well n-Track turned out to run on Linux. Low-latency audio works very well and the app looks and performs great, in some areas better than other platforms.”

—Andrea Scuderi, Matt Thurtell, and Gabriele Leva
n-Track

Full #interview: linuxaudio.dev/n-track