Search
Items tagged with: blender
I have a naive question about #blender. Am I right that there is no way to export shaders defined in Blender? So if you use Blender to make, say, a model with custom shading for use in a video game, you need to reimplement your shader in your game's code?
Same question for geometry nodes: I don't think you can export a procedural generation algorithm defined using geometry nodes into a form that's usable outside of Blender?
If so, what's the workflow like for artists in game/animation studios? Do they just not make shaders in Blender? Do they make them, but the devs reimplement them afterwards?
I'm at a point where I have a decent idea how games work "algorithmically", but I am not clear what the workflows for developing them look like in practice
Create a DNA Medical Visualization Animation in Blender
In this tutorial we will create this DNA Medical Visualization Animation in Blender.
RE: mastodon.social/@Blender/11648…
Reputation is one of the most valuable things any social project has. It can inspire people to do great things together.
Money is, *waves hand*, helpful; but just a thing. It's not valuable in itself, only in what things it can be transacted to get people to do for you.
If you trade inspiration for transactional power, then you no longer need to lead people, just money.
And money just isn't as valuable as people.
#Blender #PayForFreeSoftware #FOSS #OSS #FreeSoftware #funding
RE: mastodon.social/@Blender/11648…
And related to this, #Blender already has Claude slop commits.
It's all fucked, Blender went dark.
github.com/blender/blender/com…
github.com/blender/blender/com…
github.com/blender/blender/com…
Not to mention one user has specifically admitted to using AI code review for commits that are in Blender's codebase.
github.com/blender/blender/com…
github.com/blender/blender/com…
#NoAI #FuckAI #AntiAI #Tech #Technology #Animation #3DAnimation #Claude
Fix: Work around MSVC codegen bug in CPPType::to_static_type_try · blender/blender@336b5d0
Several tests were failing exclusively with MSVC builds (editor_grease_pencil, blenloader, and others [1]). All crashed at BLI_cpp_type.hh:717 the BLI_assert_unreachable() inside CPPType::to_stati...GitHub
